FEATURES
Multi‑engine architecture
interlinked Early and Late processing for flexible tonal and spatial shaping
3D source/listener placement
place source and listener in a virtual room to derive realistic direct‑path timing and spatial cues
Spatial FX
3D spatialization for ERs and LRs plus per‑channel decay/envelope shaping for asymmetric, moving soundfields
ER engine
up to 200 reflections with geometry, materials, and REFL 3D for precise early‑field placement
LR engine
14 diffusion models, FAT envelope, and 3D Q modes for enveloping late‑field depth
Per‑engine pre‑delay with time and tempo modes
ms or tempo‑synced subdivisions, absolute and relative timing options
Spectral shaping
per‑reflection absorption, frequency‑dependent decay, 3‑band filters and multi‑band filtering/panning
Bidirectional filter routing
ER→LR, LR→ER or ER|LR modes for different material/decay interactions
Asymmetric parameter panning
split time‑domain and filter parameters between L/R or M/S for asymmetric decay and imaging
Advanced imaging
mid/side/rotation control, width, decorrelation and spectral panning for rich, stable fields
ER to LR routing with multiple pick‑up points
for flexible signal flow
Modulation
extensive, artifact‑free modulation with per‑engine settings
Direct path 3D
spatialize the direct signal to align with ER/LR geometry for coherent externalization
Dual diffusers
independent ER/LR diffuser stages for density, smoother onset, and thicker tails
Material & decay filters
3‑band MAT/DCY filters with per‑band pan for frequency‑dependent absorption and decay
Auto geometry timing
automatic pre‑delay and reflection timing based on room size and source/listener distance
Parameter locks & sub‑presets
lock any control across presets and recall lock sets for consistent mixing workflows
Spatial automation ready
animate position, rotation, and distance controls for moving sources and evolving spaces
Workflow & UI
param locks, A/B/C/D memory slots, preset management, customizable color schemes, fonts and skins, localization support
GPU‑accelerated UI (OpenGL)
for smooth rendering
AUDIO DEMOS
Download All Demos
Download the complete set of audio demos in a single ZIP package:
Download All Audio Demos (ZIP)Drum Loops
Percussion
Percussion Shots 02 - Dry
DownloadPercussion Shots 02 - Delay FX 01 Wet 35%
DownloadPercussion Shots 02 - Delay FX 02 Wet 25%
DownloadPercussion Shots - Position Demo LR Interleaved Wet 100%
DownloadPercussion Shots - Dry
DownloadPercussion Shots - Medium Room Wet 100%
DownloadPercussion Shots - SFX2 LR Interleaved Wet 100%
DownloadPercussion Shots - SFX LR Interleaved Wet 100%
DownloadPercussion Shots - SFX Room Wet 100%
DownloadPercussion Shots - SFX Split Frequency 3 Wet 100%
DownloadPercussion Shots - Small Room 3D LR Interleaved Wet 100%
DownloadPercussion Shots - Small Room 3D Left Wet 100%
DownloadPercussion Shots - Small Room 3D Right Wet 100%
DownloadPercussion Shots - Small Room Wet 100%
DownloadPercussion Shots - Tunnel Wet 50%
DownloadPercussion Shots - Well Wet 60%
DownloadSynthesizer
Acid Sequences
Vocals (by Nikolina Lekic)
Contact
If you have any questions about REVERSIDE or need assistance with your purchase, please don't hesitate to contact us at info@devproaudio.com.