August 29, 2026
REVERSIDE 1.0.1 Update (build 660)
A new REVERSIDE update (build 660) is now available. Changes in this build:
- Optimized the graphics rendering engine, cutting CPU usage by 3-4X when idle (no active redraws) and making the UI more responsive
- Bitwig/Windows: fixed audio clicks on automation while the plug-in window is open
- Cubase: fixed small audio crackles on automation in the reverb tail
- Fixed a bug where the ER/LR stereo width at zero did not produce a fully mono output
- Fixed most memory leaks
- Fixed an issue where the initial window was too small on 13" MacBook Pro Retina displays
- Default initial window scale is now slightly larger
- Added mono-to-mono configuration support
- Various other minor code and skin fixes
- Demo version now allows up to 3 plug-in instances to load
- Improved German translation of UI
Download REVERSIDE 1.0.1 for macOS or Windows. Fully functioning demos are available from the main page.
August 9, 2026
REVERSIDE 1.0.0 Update (build 656)
A new REVERSIDE update (build 656) is now available. Changes in this build:
- The plug-in now supports mono-to-stereo configuration, allowing it to be inserted directly on mono tracks in Logic
- Digital Performer 11 on Windows: the plug-in now opens with the correct window size
- Fixed shader compilation errors on ATI/AMD graphics cards on macOS
- The demo version now retains the plug-in instance counter when the plug-in is re-instantiated
- Fixed a bug where pressing Shift while dragging a knob reset the value to its initial state
- Fixed drawing artifacts on the Time Warp slider at -100
- Various minor code and skin fixes
Download REVERSIDE 1.0.0 for macOS or Windows. Fully functioning demos are available from the main page.
July 31, 2026
REVERSIDE 1.0.0 (build 655)
A new REVERSIDE 1.0.0 update (build 655) is now available. Changes in this build:
- Using Tempo automation triggered update cycle in plug-in even without synced pre-delay settings — bug fixed
- ER Decay value around -100 caused randomization of the reflections pattern — bug fixed
- ER Decay negative values now match the respective curve of positive values
- Fine-tuning params with SHIFT key and mouse wheel now works properly
- Host's sample rate and block size info is now displayed in bottom IO sub-page
- Various minor code/skin fixes
Download REVERSIDE 1.0.0 for macOS or Windows.
July 19, 2026
REVERSIDE 1.0.0 Released
We are proud to announce the official release of REVERSIDE 1.0.0 (build 650). REVERSIDE is a dual-engine fully algorithmic reverb with a 3D spatial positioning system shaped by both source/listener placement and the geometry of the virtual space, designed to help multiple instruments sit inside one coherent mix environment. Changes in this build:
- Exported plug-in parameter names have been adjusted and properly grouped
- Added more presets and sub-presets to Factory library
- Updated End-User License Agreement included
- Minor updates to manual and quickstart
- Minor adjustments to color theme presets
- Added 3rd party library notice to setup zip package
- Various minor code fixes
Download REVERSIDE 1.0.0 for macOS or Windows. Fully functioning demos are available from the main page.
REVERSIDE is free for SpinAudio users and for 2CAudio customers who purchased before November 1, 2021. Later 2CAudio customers can purchase at a discounted price with proof of purchase.
Press Release
DEVPROAUDIO Releases REVERSIDE 1.0.0 — 3D Spatial Reverb, Free for SpinAudio and Eligible 2CAudio Users
Download this press release (TXT)
Standfirst: A versatile dual-engine reverb with deep shaping tools, plus 3D source and listener positioning for building a coherent shared mix space.
DEVPROAUDIO has released REVERSIDE 1.0.0, a reverb for macOS and Windows in VST3, CLAP, and AudioUnit v2 formats.
At its core, REVERSIDE is a versatile dual-engine fully algorithmic reverb. It gives separate control over the early reflections and the reverb tail, allowing users to shape the sense of space, depth, stereo width, tone, and decay in far more detail than a typical one-block reverb. Sonically, it can deliver everything from natural rooms and halls to silky-smooth long tail decays and larger, more stylized, cinematic, and experimental spaces.
REVERSIDE also goes further than a conventional reverb. It implements a 3D spatial positioning system in which both source/listener placement and the geometry of the virtual space shape the result. That means the directional character of both the early reflections and the reverb tail changes with the actual disposition inside the room, so the sense of depth, width, and direction comes from the structure of the space rather than from simple stereo placement alone. This makes it possible to build a more coherent arrangement of multiple instruments inside one shared mixing space, instead of treating reverb as a separate wash added at the end. An interactive 3D Position Display shows the setup visually.
For users who like to shape spaces in depth, REVERSIDE offers a large parameter set with both physically inspired room controls and familiar musical reverb controls. The early and late engines each have their own 3-band filters, 3-band EQ, stereo tools, modulation, and dedicated mini diffusers for added density and texture. REVERSIDE also allows different reverb times, extended envelope settings, and decay filter gains for the left and right channels, or in Mid/Side mode, opening the door to unusual and highly expressive spatial effects.
A pitch-preserving modulation system with more than 100 internal LFOs can animate many parts of the algorithm while preserving harmonic detail in the tail, avoiding the pitch smear often associated with conventional delay- or FM-based reverb modulation.
REVERSIDE also includes independent pre-delay controls for the early and late engines, with free and tempo-synced modes. Because the late engine can also be timed in relation to the early engine, it can move beyond conventional reverb timing into rhythmic, tempo-locked spatial and delay-like effects. With dedicated density modes that can shift the response toward resonant, echo-like behavior, REVERSIDE can also produce true delay-style effects and everything in between.
This unusually broad level of control is organized through a layered editing system. The Easy and Main pages act as central hubs, while deeper editing pages give access to Reflections, Position, Reverb, Filters, EQ, Stereo, Diffusers, and Modulation.
For faster work, users can stay on the Easy page, focus on the essential controls, and start from a preset library with hundreds of starting points, including contributions from RumbaCodex and Nirto (NSONICS). More third-party libraries are planned.
Features
- Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
- Deep control over space, tone, stereo image, timing, and decay.
- 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
- Useful for building a coherent shared space for multiple instruments in a mix.
- Physically inspired room shaping plus familiar musical reverb controls.
- Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
- 14 unique diffusion models.
- Dedicated mini diffusers on both engines for extra density and texture.
- Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
- ER-to-LR send control with selectable pickup point in the Early Reflections chain.
- Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
- Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
- 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
- Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
- Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
- Absolute and relative room-size modes for shaping dimensions in different ways.
- Can move from reverb into resonant, echo-like delay effects.
- Unique reverb density control that simulates scattering through irregular, split bounces.
- 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
- Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
- Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
- Easy page for quick adjustments and fast preset-based workflow.
- GPU-rendered user interface that keeps more CPU available for audio DSP.
- Localizable user interface.
- User-adjustable UI color themes.
- Included color theme presets.
Pricing and Availability
REVERSIDE 1.0.0 is available now for macOS and Windows at a regular price of 135 USD / 120 EUR. Fully functioning demo versions are available from devproaudio.com.
REVERSIDE is free for SpinAudio users and for 2CAudio customers who purchased before November 1, 2021. Later 2CAudio customers can purchase at a discounted price with proof of purchase.
More Information
https://devproaudio.com
Suggested Tags
reverb, spatial reverb, 3D reverb, spatial audio, audio plugin, reverb plugin, VST3, CLAP, AudioUnit, macOS, Windows, music production, mixing, sound design, DEVPROAUDIO, REVERSIDE
January 16, 2025
REVERSIDE Pre-Release Version 1.0.0.b645 (Archive)
This post is kept for reference. The current release is REVERSIDE 1.0.0.
We are pleased to announce the availability of REVERSIDE pre-release version 1.0.0.b645. This build includes significant improvements and new features:
- Enhanced 3D spatialization algorithms for improved localization
- New diffusion models for the Late Reflections engine
- Optimized CPU performance across all rendering modes
- Updated factory presets library with new spatial presets
- Improved GPU-accelerated UI rendering performance
- Various bug fixes and stability improvements
Download the latest version for macOS or Windows.
December 20, 2024
REVERSIDE Beta Testing Update
Beta testing for REVERSIDE is progressing well. We want to thank all our beta testers for their valuable feedback. Current testing focuses on:
- Cross-DAW compatibility testing (Ableton Live, Logic Pro, Cubase, FL Studio, Reaper, Studio One, Bitwig)
- Performance profiling across different system configurations
- Preset design and refinement
- UI/UX feedback and iteration
- 3D spatialization accuracy testing
If you are interested in joining the beta program, please contact us.
November 5, 2024
REVERSIDE Development Progress
Development of REVERSIDE continues at a steady pace. Here's what we've been working on:
- Complete overhaul of the user interface with GPU-accelerated OpenGL rendering
- Implementation of the full parameter lock system with lock-set recall
- Addition of A/B/C/D memory slots for quick preset comparison
- Integration of M/S routing and asymmetric parameter splits
- Development of the comprehensive modulation system
The feature-complete version 0.9.9 is now available for testing.
October 1, 2024
REVERSIDE Announced
We are excited to announce REVERSIDE — a professional dual-engine reverb plugin with true 3D spatialization. Developed by Denis Malygin, creator of the acclaimed Aether and B2 reverbs, REVERSIDE represents the next generation of spatial audio processing.
Key features include:
- Dual-engine architecture: independent Early and Late Reflection processing
- Up to 200 early reflections with full room geometry control
- 3D source and listener placement for immersive spatialization
- 14 diffusion models with non-exponential FAT envelope
- Per-engine 3-band EQ with multiple filter types
- Flexible M/S and L/R routing with bidirectional filter paths
- GPU-accelerated UI with customizable themes
REVERSIDE was originally announced for pre-order with special pricing for early adopters. The current release is REVERSIDE 1.0.0.